Araminta Spook Series by Angie Sage
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Araminta Spook #1
My Haunted House
Angie Sage
This house is not for saleAraminta Spookie lives in a wonderful old haunted house, but her crabby aunt Tabby wants to move. Aunt Tabby is determined to sell their house—Araminta has to stop her!With the help of a haunted suit of armor named Sir Horace, a ghost named Edmund, and a lot of imagination, Araminta hatches a plot for an Awful Ambush that is so ghoulish, it just might work!
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Araminta Spook #2
The Sword In the Grotto
Angie Sage
Sir Horace is about to turn five hundred years old! Araminta and Wanda need to find him the perfect gift. Araminta finds an ancient sword in a grotto hidden under her haunted house—and it should be a cinch to get it. But she wasn't planning on the nasty surprise of a portcullis-trap and a rising tide in the grotto. Will Araminta and Wanda make it to Sir Horace's birthday party?
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Araminta Spook #3
Frognapped
Angie Sage
Usually Araminta gets blamed when something's amiss in Spookie House. But this time she had nothing to do with the disappearance of Barry Wizzard's frogs, and she is determined to find them. It's not going to be that easy, especially when dealing with a crazy character named Old Morris, a dangerous shark, and a demanding aquarium show audience. Can Araminta find the frogs and steal the show?
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Araminta Spook #4
Vampire Brat
Angie Sage
What's lurking in the basement?Araminta thinks something horrible is hiding in the deep, hidden passages of Spookie House—could it be a werewolf? Then Max, Uncle Drac's creepy nephew, arrives and Araminta is sure he's up to no good. Araminta comes up with a plan to figure out what Max is up to—and also to capture the werewolf. But will it work?
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Araminta Spook #5
Ghostsitters
Angie Sage
Aunt Tabby and Uncle Drac are heading off to Transylvania on Araminta's birthday—without Araminta. To make matters worse, Araminta will have a babysitter. When that sitter turns out to be Araminta's supercool cousin, Mathilda, things start to look up—except Mathilda shows up with two rowdy ghosts who destroy the house and ignore all the rules. Can Araminta come up with a Plan to get rid of these two bad ghosts once and for all?
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